Geometry Effects
Glass-tile refraction. Column blinds. Mesh deformation. The dimensional effects you've been trying to fake—now they're real.
Everygradienttoolstopsatcolor.Pickyourhues,setanangle,done.Webuiltstructureintotheequation—tilesthatbendlight,columnsthatslice,surfacesthatpushtowardyou.
Grid Refraction
That glass-tile refraction—the one that makes gradients feel like light passing through crystal. One slider. Infinite variations.
Set your tile count, dial the refraction intensity, warp the mesh— bulge, skew, perspective, twist. Every combination animates.
Tiles
2×2 → 20×20
Refraction
0–100%
Mesh Deform
7 modes
Column Blinds
Slice your gradient into vertical strips that offset independently. What was static now breathes.
Three patterns—alternating, progressive, wave—each creating completely different energy.
IkepttryingtofakethisstuffinPhotoshop.Glasstileoverlays,manualmeshwarps,layeruponlayerofhacks.ThenIthought—whatifthegradienttooljustdidthis?Whatifdimensionwas a slider?
Mesh Warp
Seven deformation modes. Bulge pushes outward. Perspective adds depth. Twist spirals from center.
Stack them. A curved, twisted, perspective-warped grid that still animates smoothly.
No account needed. No mesh tool required. Just open the editor and start making the dimensional gradients you've been imagining.